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Lethal Company: How To Kill All Monsters & Threats

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Lethal Company: How To Kill All Monsters & Threats

Discover in Lethal Company how one can kill and counter all Monsters and Threats during your first-person horror adventure on PC.

The timeline for all these in-game dangers is listed below.

Lethal Company All Monsters & Threats Guide

Let’s discover about all Monsters & Threats in the sport and how one can counter them in Lethal Company, as described on this detailed video guide.

Timeline in minutes for the Monsters / Threats Locations Guide:

  • 00:54 — Roaming Locusts
  • 01:08 — Manticoil
  • 01:24 — Circuit Bees
  • 02:16 — Baboon Hawk
  • 03:05 — Earth Leviathan
  • 04:35 — Eyeless Dog
  • 06:04 — Forest Giant
  • 07:58 — Hygrodere
  • 08:52 — Spore Lizard
  • 09:44 — Hoarding Bug
  • 10:46 — Snare Flea
  • 12:04 — Bunker Spiders
  • 13:07 — Thumper
  • 14:23 — Bracken
  • 16:11 — Ghost Girl
  • 17:49 — Coil-Head
  • 19:05 — Jester
  • 20:26 — Steam
  • 21:13 — Landmine
  • 21:40 — Turret
  • 22:58 — Falls
  • 23:27 — Stormy
  • 24:12 — Flooded
  • 25:04 — Broken Bridge
  • 25:25 — Quicksand

All Monsters & Threats and How To Counter Them in Lethal Company

Video Suggestions Roundup:

  • [00:00] Overview of Outdoor Monsters
  • Roaming Locus and Manty Coils are benign, good for completionists.
  • Circuit Bees aggressively defend their hive, require strategic hive stealing.
  • Baboon Hawks are shy alone but turn aggressive in groups; use group tactics.
  • [04:44] Insight on Eyeless Dog Behavior
  • Eyeless dogs are blind and depend on noise; stay silent to avoid detection.
  • Eyeless dogs change into aggressive if aggroed; use matador tactics to avoid their charge.
  • Eyeless dogs have charge slide attacks; use obstacles to dodge and counter.
  • [06:20] Strategies for Coping with Forest Giants
  • Forest Giants are large, formidable outdoor threats.
  • Use environmental structures to cover from Forest Giants.
  • Forest Giants depend on eyesight; stay quiet and use stealth to avoid aggro.
  • Interrupt Forest Giant’s death animation with stun grenades or teleporters.
  • [08:01] Introduction to Facility Threats
  • Introduction to indoor facility threats, starting with weaker enemies.
  • Hyro Deer is slow and inconvenient; easily avoidable with proper planning.
  • Spore Lizards are more fearful of you; ignore them unless cornered.
  • Hoarding Bugs are non-aggressive unless provoked; avoid personal space.
  • [11:05] Coping with Snare Fleas and Bunker Spiders
  • Suggestions for handling Snare Fleas and Bunker Spiders.
  • Snare Fleas are ambush predators; look up and stay calm to avoid surprise attacks.
  • Bunker Spiders are territorial; use elevated surfaces to avoid their attacks.
  • [13:24] Strategies for Thumpers
  • Thumpers are fast and sound-sensitive; require careful handling.
  • Thumpers are ankle biters; use elevated surfaces to avoid their attacks.
  • Thumpers are fast; use tight turns, stairs, or obstacles to outmaneuver them.
  • [14:20] Caution for Bracken and Ghost Girl
  • Bracken and Ghost Girl are highly dangerous enemies; require special attention.
  • Bracken is a stealthy neck-snapper; continually check surroundings to avoid surprise attacks.
  • Ghost Girl haunts one person within the group; others can’t see her, use ship radar.
  • Ghost Girl has passive and hunting states; stay vigilant during hunting mode and run.
  • [17:33] Facility Monsters Overview
  • Overview of facility monsters, specializing in the Huntress.
  • Suggestions for coping with the Huntress, including running to the ship and the potential risk of being followed.
  • [18:01] Coil Heads – Fastest Enemies
  • Description of Coil Heads, the fastest enemies in the sport.
  • Coil Heads’ major weakness: they freeze when a player has eyes on them.
  • Solo vs. group strategies for coping with Coil Heads.
  • [18:56] The Jester – Run Ender
  • Introduction to the Jester and its passive behavior in box form.
  • Explanation of triggering the Jester and the countdown mechanism.
  • Urgent need to go away the power once the Jester starts cranking its clock.
  • [20:36] Internal Threats: Steam Outbursts
  • Steam as an obstacle: blindness, reflection, and dangers when encountering other threats.
  • Importance of locating and turning off the steam source to avoid easy death.
  • [21:18] Internal Threats: Landmines and Turrets
  • Differentiating true landmines from proximity mines.
  • Turrets as a big threat and not using a command chair person.
  • Strategies for coping with turrets, including sneaking and using the command chair.
  • [23:08] External Threats: Fall Damage and Thunderstorm
  • Awareness of potential fall damage in certain terrains.
  • Thunderstorm impact on metallic objects, static buildup, and lightning strikes.
  • Strategies to avoid lightning strikes during stormy conditions.
  • [24:18] External Threats: Flooded Maps
  • Dangers of flooded maps: stamina drainage, drowning risk, and time management.
  • Risks related to heavy items, bridges, and potential ship inaccessibility.
  • Cautionary measures for handling flooded maps.
  • [25:28] External Threats: Quicksand & Sludge Pits
  • Introduction to quicksand/sludge pits as random or rainy map features.
  • Danger posed by pits: suction, easy death, and identifying their appearance.
  • Advisable motion: promptly turn around and walk away if encountering these pits.

I hope the following tips helped you get past all of the risks hidden in the sport.

Please try our other “How To” guides listed at the highest of this page to enjoy Lethal Company more! 😀

Huge due to DrybearGamers for the guide video and suggestions.

Please comment if you might have any additional Lethal Company suggestions of your personal, we’ll offer you credit for it. – Thanks for visiting!

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